
Empire IDs can be read by hovering over an empire's flag in the contacts menu or its borders on the galaxy map. If a modded starting system was not used, the player's starting leaders will always be 0 (ruler) and 1 (governor). Leader IDs can be read by hovering over a leader in the leaders or empire menus. If a modded starting system was not used, the player's species will always be 1 for the main species and 2 for the syncretic/cyborg/bio-trophy/prepatent species. Species IDs can be read by hovering over a species in the species menu. Species, leader, empire and pop IDs however are defined when the game is created and have to be found with the debugtooltip command. Rally (All friendly units start a battle with +12% attack and defense bonus.Most IDs are predefined and can be found on the ID page. Rally (All friendly units start a battle with +6% attack and defense bonus. Morale (All friendly units start a battle with 1 point of armor and does not stack)
Plains +varies (from the Progressive Era upward) Chivalry (Gains bonus to attack and defense when it is the only unit with chivalry in your army.) +variesĬall of Duty (Grants attack and defense bonus to all friendly units when this unit is killed. Dies instead, if you have no unit left without secret identity) Secret Identity (Ignores first damage and transforms into another unit of your army.
They do not have any cost of resources (except Military Drummer and the Color Guard), but take 24 hours (1 day) and heal 1 point in 2h 24min.
They will get only for any events, these units are rogues, champions, military drummers and color guards.